It's also more resource-intensive than other emulators. It supports Windows CE games, but in general, they run worse than standard Dreamcast titles. Even in major emulators, this aspect isn't implemented (or implemented well).Ĭomparisons DEmul Has the highest compatibility and accuracy, but it's Windows-only and closed-source. However, Windows CE wasn't mandatory to use and most developers opted for Sega's development tools instead out of convenience. What came out of this was the possibility for games to be developed for an optimized version of Windows CE (with DirectX) on each disc. Sega collaborated with Microsoft on the Dreamcast's development, and this partnership would continue later with the Xbox. Sammy's Atomiswave arcade board was also based on the Dreamcast and Naomi. Sega also released the Naomi, an arcade system board with similar components to the Dreamcast. The audio chip could generate 64 voices with PCM or ADPCM codec and provided ten times the performance of the Saturn's sound system. There is a 2 MB audio RAM, which complemented a powerful 67 MHz Yamaha AICA sound processor, with a 32-bit ARM7 RISC CPU core. It had a PowerVR2 GPU at 100 MHz, which theoretically was capable of pushing 3 million polygons/second on-screen.
It had a Hitachi SH-4 RISC CPU at 200 MHz with 16 MB of RAM and 8 MB of VRAM. The Dreamcast is a sixth-generation console released by Sega on Novemin Japan and later on Septemin NA.